The combat animations are impressive enough, but you don't really feel like you're in control of them. The combat isn't bad, but it's not exactly thrilling either. Other elements, the combat in particular, feel like they could have used more work. That's what the demo (and presumably the game) really gets right. Flying faster than a speeding bullet from the such great heights to the city below is very cool. From this vantage, you can easily spot the trouble markers that pop up in the city and promptly fly straight for them. It was at that point that I actually felt like Superman, watching the city below. The one thing you must do is fly as high as you can and look at the city below. You can blast things with heat vision, blow them away with Super Breath, or freeze them with Ice Breath. From here, you can pretty much do whatever you want. Superman Returns drops the Man of Steel directly in a huge free roaming version of Metropolis (though the demo only gives you a tiny portion of the overall city). Superman Returns borrows heavily from Activision's excellent Spider-man 2 (which still isn't back compat, by the way). Read on for impressions (especially Live Silver members, who, we have just learned, cannot currently download the demo).īack to Superman Returns. It's arguable that there has only ever been one Superman game that was actually fun, and that was the arcade game - in fairness, I've never played the NES Superman and I somewhat enjoyed The Death and Return of Superman on Genesis/SNES. No, the Son of Krypton has a sordid past in the videogame world. After all, if you put out 500* games a year, at least a few of them have to be good, right? Superman, however, is special, and not just because he's Superman either. It seems like for all the crap EA puts on the market, there's always one or two good games, too. In short, it's actually pretty good (I invite my fellow 360 Fanboy bloggers to disagree). I just downloaded the Superman Returns demo and gave it a quick play through.
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